This scene got inspired from Japanese folklore - specifically tales of Umibōzu (海坊主, "sea priest") - i giant sea-spirit that appears to sailors in open sea, dwarfing their fishing boats and trading ships. As i was gathering references, i discovered about the unique cormorant fishing practices that live to this day in Japan, so my sailors got the proper attire, koshi -mino (straw kilts) and all that .
As a bonus task for myself , since i had to rig & skin my cormorant model anyway in order to make several different postures, I decided that it would be a total waste if i don't ( poorly) animate that bird dancing to a modern beat ;)
this is the weird dancing thing :D some very crucial joint positions got messed up exporting from Maya to UE4 , so that why the head looks so sunken and weird